Define objects in a graphical system.
- A graphical system consists of objects and actions. Objects are what people see on the screen as a single unit.
- Objects can be composed of subobjects. For example, an object may be a document and its subobjects may be a paragraph, sentence, word, and letter.
- Objects are divided into three meaningful classes as Data objects, which present information, container objects to hold other objects and Device objects represent physical objects in the real world.
- Objects can exist within the context of other objects, and one object may affect the way another object appears or behaves. These relationships are called collections, constraints, composites, and containers.
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User Interface Design Module 0